... for iClone 4 - it's torture! But I will be patient - I'd rather I wait and they work out all the kinks than get stuck with a buggy product in haste. But, it's still torture. :)
In the meantime, I've been keeping myself busy. I had my first "official" voice acting gig release in Alley's "The Incidious Wedding" - a short comedic skit. I had a lot of fun doing it, but I have to say it was weird hearing my unaltered voice in someone else's movie. It was exciting not knowing what was going to be done with it and watching the script come to life. I was also fortunate to get a role in Killian's upcoming Odyssey Episode 6 - get crackin' buddy - I can't wait! :D
As for my own projects - they're still on hold until iC4 is released. But I am working on scripts and costumes. My sci-fi "unnamed" flick has been running rampant around my head - still don't have a concrete plot, but I'm working on it. I've gotten a jump on my outfit for "Well Done". Still learning my way through the Clone Cloth design but I have to pimp Anima's wonderful resource again - AnimaTechnica's Production Diary - hats off to you, Gabe!
This week he graciously shared his method for clothing design - something that many newbies and even non-newbies struggle with. His insights will definitely help raise the bar in people's films as to the appearance of characters. Not only that, but I feel having this guide out there will help inspire people to actually give designing their own clothing a chance because they have something concrete and easy to follow. I follow his thread closely and try to integrate as many tips and strategies as I can into my style of clothing and set design. I don't want to be an "animaclone" but I want to make my own approach a little bit better.
Anyhoo, here's my latest clothing project for "Well Done" - trying to capture a western essence. I've still got more to add in the way of accessories but all in all, I'm happy with it so far. :)
Friday, September 25, 2009
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Chop, chop! We demand satisfaction (oooo that sounded a little naughty, didn't it? :P)
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